I like this level from the first time I played it. I didn't realise there
was a shortcut involved for a while, until another player mentioned it! Even
so, I prefer the 'normal' route to the lev. The shortcut is quite tricky,
but this adds to the appeal of the level. It's quite an addictive
level, with nice gameplay touches, such as the polygon on the left is a
nice way of getting up to another layer. With the end of the level, a bounce
technique is maybe the only solution, but I think touching the flower in
mid-air is possible too.. Pics are nice and don't intrude with the gameplay,
and it looks like time has been spent on the making the lev which is always nice.
- Timmo
#
Level Name
Designer
Good time
Rating
02
Basic System
Olliz
47,20
76 pts
Of all of the Olliz levels I have tried, I think this is one of the better ones. The
pictures in this level are well-placed and are original in position in some cases,
such as the trees popping out of the ground near the beginning of the level. Olliz
made nice use of some textures when he used brick for the triangle polygon. I think
another positive to this level, is that there are a number of different areas where
the style is not 'obvious', so the driver must choose the fastest way to execute the
section. Finally, I would say that this level is maybe not a level one could play for
an extended period of time. Although the interest is there at first, the level is, as
the title hints, quite "Basic".
- ciph
#
Level Name
Designer
Good time
Rating
03
Never Forget the Super Swedes
Gavelin
27,70
88 pts
To begin, I have to say, I really like levels that involve some of the famous drivers
of Action Supercross and Elasto Mania. Not only does this level pay tribute to Elbono,
Champi0n, Pajen, Dr Luni, TuA, UFO and King Kong, but it displays their names with a
nice use of pictures and textures, which makes the level very nice to look at while
playing. There are a few tricky parts to this level, such as the spike at the start,
and the small tube, but with a little bit of playing, these parts being quite easy.
This level is *very* höylä'able and can definately be played for a long time, with
the challenge of entering the Top10!
- ciph
#
Level Name
Designer
Good time
Rating
04
I Hate Beginners
Hemman
37,80
79 pts
The first thing that came to my mind when I tried this level, was "Not another HELL level,
these levels are always too hard...", but after 5 minutes of playing this level, I had a
completely different opinion of it. The pictures and grass in this level are well done,
not over-used, and only add to the quality of the level. One nice part of the level is
the circle at the beginning of the level. Overall, I found this level very good because
it is a nice level to look at, and it is quite höylä'able.
- ciph
#
Level Name
Designer
Good time
Rating
05
Adventure Level
BarTek
-
91 pts
It's clear from the overall size of the level, that BarTek put a lot of time into making this
'Adventure'. In my opinion, the idea of having words hidden throughout the level for the kuski
to find, is an excellent idea. It adds a whole new style of gameplay to Elasto Mania, which is
refreshing from the hundreds of 'Go as fast as you can' levels. It can be a challenge to find
the FOUR hidden words, but this is ok because it makes the level a challenge. The whole level
has grass, which is nice, and the pictures are very well done. I liked how each section had a
different dominant style, like Tree's, Barrel's, Hanging Leaves and Shrubs. This level is
pretty sweet, and I hope BarTek or some other designer will make another Adventure level soon!
- ciph
#
Level Name
Designer
Good time
Rating
06
Star And Cave Explorer
Hemman
57,00
89 pts
An important part of creating a good level is having original idea's throughout the level, as
well as a thoughtful use of textures. This level is a great example of the creator taking the
time to be certain the level is pleasant to look at. The use of grass, as well as the numerous
textures used are a highlight of this level. Not only is this level a gem to look at, but it
also has exceptional gameplay. It has a original start, which is nice because nobody likes
flat ground starting positions. The "Hell Hill" is a fun part of the level, because much time
can be gained or lost there, and it also adds some difficulty to the level. The only two
negatives in the level are the awkward drop after the 'Hell Hill' and the somewhat difficult
ending, although both can be mastered with a little practice.
- ciph
#
Level Name
Designer
Good time
Rating
07
Chain Level Project
15 people
6:54,14
90 pts
It took over a year to make this level and the reason is mainly that this level is made by 15
designers in all and each one of them had his own part before next one could do his part and
so on, that's why it's called "chainlevel". Now, something about the level itself. The
structure is quite expected. It is, as the title says, chained together of different parts
and so, it is linear. I have to admit, I was quite suprised by the quality of the parts.
Eventhough there are some very skilled designers I could not exactly tell which part is whose
- not at all. Though you will see them as they are nicely written around the different parts.
they are all playable and what's most important, no part is annoying. And by annoying, I mean
for example a part where there is a big change of dying which is very important in a level
like this as the level can last over ten minutes to finish. Yes, it is that long. Eventhough
it is long, you will finish it quite often. Actually I finished the whole level with my very
first run which was really positive. In this kind of level the challenge is not what you
should face and this is very well done in this level. But don't worry, it is not too easy
either. Graphical side of the level is quite good too which is positive as well; grass stays
evenly thick reasonable well and there aren't much of bad picture placements either. Only
thing which bothered me was actually the lenght, it is long and it takes time to finish but
I guess that's something not to complain about since this is especially designed to be a
level of that kind. All in all, I was positively suprised about this level and I think
everyone who took part can be happy about it - after it's finally ready.
- dz
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